I was lucky enough to work on the transform material for Titan's head and body in Invincible VS. The solution had to be repeatable on an event and work with our existing costume layering system. To achieve our target frame performance and visual quality, I chose to keep the effect entirely GPU-driven. The surface material was then paired with supporting Niagara particles from Caryn Cook.
Shout Outs:
Particle VFX: Caryn Cook
3D Artist : Julian Hoarau
Art Direction: Daniel Orive, Dan Eder
Used with permission from Skybound Entertainment. All rights reserved.
I was tasked with creating the transform material for Titan's head and body. The solution had to be repeatable on an event and work with our existing costume layering system.
To achieve our target frame performance and visual quality, I chose to keep the effect entirely GPU-driven. The surface material was then paired with supporting Niagara particles from Caryn Cook.
Titan's stone skin animation is partially texture-driven and can be quickly modified by changing the input Dissolve texture.
Supporting Niagara particles by Caryn Cook.