Set in the lush and vibrant world of the Forgotten Realms, Sword Coast Legends offers an all-new way to enjoy the time-tested magic of playing Dungeons & Dragons as a shared storytelling experience. With a deep narrative developed by a team of long-time industry veterans and a partnership with Wizards of the Coast, the single player campaign of Sword Coast Legends brings the world of Faerûn home like never before. Sword Coast Legends also brings the roleplaying dynamic between players and Dungeon Masters to life with DM Mode, a first-of-its-kind real-time experience in which Dungeon Masters guide players through unique customizable adventures. In DM Mode, the Dungeon Master engages players and empowers them to have fun in a way that suits the party best while creating a tailored, non-adversarial 4 with 1 experience that any RPG or pen-and-paper fan will enjoy.





My Contributions:
    Pipeline Tools:
    • Auto-generation, Export and Import scripts for 3DS Max, Photoshop and Unity
    • Photoshop and Excel tools to manage splitting, naming and placement of textures
    • Created and managed tools to generate over 10,000 swapped parts for Character Armor

    Asset Automation, Integration and Management:
    • Data-driven asset creation using Excel, 3DS Max, Photoshop and Unity
    • Automate re-targeting of character animations in non-linear workflow
    • Created tool to auto-generate minimap textures from collision
    • Collaboration with QA in Tracking and managing swapped parts, textures and materials
    • Technical documentation for outsourced content
    Shaders:
    • Collaboration with Graphics Engineer in designing, implementing and managing PBR shaders
    • Material definition for armor: metals, leather, cloth, skin and wood 
    • Weapon Elemental Material FX
    • Nightmare Environment Shader Prototype
    Dynamics:
    • Integration of Real-time cloth simulation on Characters and weapons
    • Ragdoll and content creation for gore system